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70
BrightSharp/Commands/AsyncCommand.cs
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70
BrightSharp/Commands/AsyncCommand.cs
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using System;
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using System.Threading.Tasks;
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using System.Windows.Input;
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namespace BrightSharp.Commands
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{
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public class AsyncCommand : ICommand
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{
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private readonly Func<object, Task> _execute;
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private readonly Func<object, bool> _canExecute;
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private Action _onComplete;
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private Action<Exception> _onFail;
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private bool _isExecuting;
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public AsyncCommand(Func<object, Task> execute) : this(execute, o => true)
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{
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}
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public AsyncCommand(Func<object, Task> execute, Func<object, bool> canExecute)
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{
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_execute = execute;
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_canExecute = canExecute;
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}
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public AsyncCommand OnComplete(Action onComplete)
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{
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_onComplete = onComplete;
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return this;
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}
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public AsyncCommand OnFail(Action<Exception> onFail)
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{
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_onFail = onFail;
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return this;
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}
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public bool CanExecute(object parameter)
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{
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return !_isExecuting && _canExecute(parameter);
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}
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public event EventHandler CanExecuteChanged;
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public async void Execute(object parameter)
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{
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_isExecuting = true;
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OnCanExecuteChanged();
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try
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{
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await _execute(parameter);
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_onComplete?.Invoke();
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}
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catch (Exception ex)
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{
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while (ex.InnerException != null)
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ex = ex.InnerException;
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_onFail?.Invoke(ex);
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}
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finally
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{
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_isExecuting = false;
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OnCanExecuteChanged();
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}
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}
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protected virtual void OnCanExecuteChanged()
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{
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CanExecuteChanged?.Invoke(this, new EventArgs());
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}
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}
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}
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